Cast Spell Again to Cancel It Skyrim

The Elder Scrolls Five: Skyrim Wiki Guide
Spellcasting
Everyone starts out with the virtually unrefined, rudimentary grasp of magic. You can assign these spells to your left and correct-manus buttons. Casting magic consumes Magicka, and your chapters for Magicka depends on whether you desire to invest your point in the aspect itself. Apparently, the greater your emphasis in magic, the more points you want to invest in boosting your full Magicka.
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Without specialization, high level spells (or even current level ones) eat up far more Magicka and at a faster charge per unit. For case, if yous haven't nonetheless put a point in the Perk for knowing adept level spells you lot'll discover your magicka disappears much more chop-chop, effectively halving the duration of your spell.
Dual-Casting
Dual-casting is a Perk you must activate before y'all can reap the true benefits of this amazing ability. You can assign two of the same spells in both hands and, when activated at the same time, the easily come up together to produce one highly concetrated attack called dual-casting. This consumes more than Magicka, but deals a devastating amount of impairment.
"Hadouken!"
Tip: One time y'all have this perk, brand sure to get the side by side perk in the Devastation tree, Impact, as soon as yous tin. This perk will make double-casted spells stagger unprotected enemies, meaning you can easily line upwards a follow upward shot and maintain altitude. Master double-casting, and even those troublesome Dwemer Centurions will crumble.
Here'southward a useful tip on how to recover Magicka chop-chop with the Alteration spell: Equilibrium.
QUICK MAGICKA RECOVERY TRICK
If you're playing a heavy mage build (i.e. pure spellcasting), you are simply powerful so long as you take the Magicka to spend. But potions can be expensive, and the additional magicka regeneration items might non be available or a viable option for your fragile mage body. Then, in comes the Alteration spell: Equillibrium.
To do this trick, you volition need a skill level of at least 25 in Restoration to accept the apprentice level Perk for casting Restoration spells at half cost. Then, you demand to pick up the Restoration spell Fast Healing. Naturally, yous will likewise need the Equillibrium spell, which tin can exist found while playing through the Winterhold College questline, or bought from an Amending vendor.
Equip Fast Healing in i hand and Equillibrium in the other (piece of cake to practice every bit they will be alphabetically close to each other in your quick-select bill of fare). Now SAVE, and and so offset casting Equillibrium. It converts 25 health points into magicka per second (a decent charge per unit for even mid-game players). Have Fast Healing set up to become for when your health drops to nearly half (or one/3 if you're feeling adventurous) and you'll come up out with a net gain, assuming yous have the Perk for half-cost Fast Healing.
By leap-frogging between healing and Equillibrium, you'll be back up to 3/4 magicka within seconds; it'southward hard to become upwards to full health and magicka using this, although it's possible to come shut if you time it just right. The unsafe function is making sure your healing stays ahead of the drain, and staying out of the line of fire while yous're recharging. Worthy of note: This technique does build your Restoration skill very quickly, but not your Alteration skill.
Equally a notation for those concerned, this isn't issues or exploit as yous are extremely vulnerable while using it, and y'all can easily die if you miss a healing spell and don't let off Equillibrium. If yous can get behind cover, and perchance take a companion distracting your enemies, this is a style to get dorsum into the fight more quickly, and without having to buy or brand Potions.
Up Adjacent: Magic Resistance
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Source: https://www.ign.com/wikis/the-elder-scrolls-5-skyrim/Spellcasting
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